AI Insights · Timothy · July 2023
Top 5 Casual Games Performance in Ecuador Q2 2023
Discover how the top 5 casual games performed on a unified platform in Ecuador during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the top 5 casual games in Ecuador showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends observed for each game:
Coin Master experienced a steady increase in weekly revenue, peaking at around $12.8K in early April and maintaining a consistent range around $12K towards the end of June. Weekly downloads saw a downward trend from 22.5K in late March to approximately 13.4K by late May, then slightly rebounding to 16.8K by the end of June. Active users remained relatively stable, fluctuating around the 100K mark, with a slight peak of 109K in early June.
Candy Crush Saga showed a gradual increase in revenue, starting at $6.9K in late March and ending at $7.1K in the final week of June. Downloads decreased from 28.7K in late March to 18.2K by the end of June. Active users were consistently high, staying above 350K throughout the quarter, peaking at 384K in mid-May.
Parchisi STAR saw its revenue peak at $4.7K in early April, with a slight decline, stabilizing around $4K towards the end of June. Downloads started at 32.2K in late March, dropping to 22.1K by mid-June, then slightly rising to 22.9K in late June. Active users peaked at 400K in early April, with fluctuations, and ended at 396K by the end of June.
Gardenscapes revenue showed an upward trend, reaching $4.2K in late May, then settling around $3.5K towards the end of June. Downloads fluctuated, peaking at 17.8K in early April, then dropping to 5.5K by late June. Active users saw a peak of 64.9K in early April, with a decline to around 55.1K by the end of June.
Royal Match displayed a steady increase in revenue, starting at $1.9K in late March and ending at $3.3K in late June. Downloads showed significant fluctuation, peaking at 24.5K in early April and dropping to 11K by mid-June, then rising to 15.7K by the end of June. Active users consistently increased, starting at 22.5K in late March and peaking at 56.1K in late May, ending at 52.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.